actually the reason why dinosaurs reached such huge proportions is something called "vicariance". when the super continent started to break up in the mid jurassic and formed separate continents, different eco systems were formed, in addition dinosaurs were able to evolve separately from one another. In the areas where…
[ QUOTE ] I don't agree with letting people out unless they can and will function 100% in normality [/ QUOTE ] If you would lock up anyone who isn't 100% mentally normal, you could basicly lock up 10% (just a guess, probably more) of the population... that is just not practical (and way to expensive). Otherwise... the USA…
The odd thing previously w\as that to export to maya I had to export at 100 time sthe size, now I have to export at a scale of 1 They keep on messing around with stuff :o )
I have be using Maya for a few months now and have created a whole bunch of stuff and learnt a lot. These are the two best pieces i've made and I was just looking on how I could improve my work. I have briefly used UE4 and don't know if I should put them into it to get my final image to show off my work. Any advice is…
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
10 am in germany is the official time according to icefrog, countdown clock: http://www.timeanddate.com/counters/fullscreen.html?mode=a&year=2011&month=08&day=17&hour=10&min=00&sec=00&p0=1015 I should be getting way more art done than i have been lately because of this damned hype, luls.
http://highend3d.com/maya/downloads/mel_scripts/rendering/misc/FileTextureManager-1012.html I posted this link a little earlier, its a handy MEL script that allows me to mass sort, move, copy and covert existing texture files to either .bot for maya software or .map for efficient final gather but I wasn't too sure how to…
Hey folks, I've been working on a simple scene in Max for camera matching and compositing... camera match and making matte objects was easy enough, it's just the lighting and matte rendering itself which is giving me headaches. I feel like I'm up against a brick wall with this one, I've scoured the Max help files to no…
So I've been misled with my tri-count, which was my own fault. I had forgotten that symmetry doesn't count towards the tri-count until it is collapsed down. So the tri-count is actually 101k tris, which is a little disappointing but only being 1000 tris over isn't the end of the world. I'll try and make up the difference…