Idea 2 as a header without the slideshow behind it. NEVER do a photography/hard surface slideshow (or a slideshow in general). I can't even think of what position would want that.. I feel if a company sees a slideshow with your photos mixed in with hard surface stuff they will ignore you.. Literally, all you have to do. 1.…
to your first point.. DEI is about steering the behaviour of institutions - it has fuck all to do with putting rainbow flags in marketing material. The grand conspiracy you're talking about is ESG - which is about steering public opinion through media etc.. To the point I actually have some experience with: first thing:…
Yes, what youll have to do is: 1) export your remeshed tool 2) UV tool in Maya 3) import back to Zbrush 4) Project details onto mesh You can also do steps 1 and 2, and then just bake from High Poly Mesh to Low poly in a software package of your choice
if you have a shared UV, select each single mesh and create a 2nd uv channel, and fully pack it from 0-1 UV, with no overlapping. you can load the uvs from channel 1 into channel 2, just remember to upsize the uvs since your channel 2 lightmaps won't/cannot be shared with any other mesh.
The trees take me about 1-2 hours each to finish. Each tree has a different concept, but tie to the theme of "Magic" The Master Study are 2-3 hours long. Speed paint are usually around 30 minutes to 60 minutes. Franz Xaver Winterhalter Texture Study Volcanic Paradise, Speed Paint, 1 hour
Hello! I am currently modelling a typical japanese Torii, and I don't know how to approach the column part highlighted in the Figure 1 to achieve the concept appearance (Figure 2). Critiques of the sculpt would be very helpful! Figure 1 Figure 2: concept made by Mikita Kavalenka, you can see all his work in his Artstation…
I'm working on a hardsurface model and got over 100 subtools and they can't have the same name for exporting with the subtool master is there any way to have them named automaticly for example subtool 1 will be called 1 subtool 2 will be named 2 or anything close to that maybe a plug in or something like that let me know…
I modeled a meteor and I imported it into UDK as a Skeletal Mesh. I have been tweaking the mobile crowd setup in the Jazz Mini Game but nothing is happening. I have a destination 1 and a destination 2 setup. I want the meteors to simply spawn and travel in a strait line from destination 1 to 2. How do I set this up…
Thank you for taking time out of your day to review my portfolio. I am open to doing TV and advertising as I've heard that those are more stable than doing AAA game studios or movies. At this point I would really want something where I'm not having to hop around from studio to studio every 1 to 2 years. When you said…
Optimization There are 3 areas of optimization I want to talk about. 1. Material pins: There are now two pins that deal with decal opacity: Opacity & MultiOpacity. How do they interact with each other? I decided to make it like this: If MultiOpacity is connected, the opacity will be read from this attribute, otherwise the…