Excellent tool. I love the ability to save a layer set into the alpha channel automatically. Can I install this over the free 0.5 version? Do I need to uninstall? I hope someone can get this working in CS6, because the newest free version did not work with it.
this one still looks good https://area.autodesk.com/louis_tutorials/squash_and_stretch_with_cat ; Squash takes a bit of extra setup using Max bones, but not difficult. Everything seems to work as expected in 2015 and 2016. I saw something about having to enable the stretch for all bones in the chain for it to work. maybe…
Hey Alec! The Mac version of the SUITE is slated for release in 2015, we're hoping not too far into the year. Sorry for being so unspecific, there are still a few things to work out that prevent a proper date from being set just yet. It's coming though rest assured! - Teddy
Thanks for link, any other comments on it? Be nice to get some insight from those in industry. Found this, and looks promising as i like to keep it to Zbrush and Max if possible. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
What've you got? I like Derwents for traditional, and Pilot 0.5 HB mechanical pencils. And my all-time favorite Mongol No.2 You need to break down those torso further, and start from basic swooping curves before getting into the details. Good start!
The Pushing Points Spacer Toolkit was created to allow MODO users the ability to change the spacing of multiple contiguous meshes in a single Mesh Item. Example: Distributing the space between letters. Typographers call this activity kerning. Download the tools here:…
I posted this on UE4 answerhub but didn't have any luck there: https://answers.unrealengine.com/questions/570333/415-dfao-interior-artifacts.html and I haven't made any progress with it yet so I'm asking here for advice on how to debug this sort of DFAO artifact. There might be something obvious I'm missing somewhere. Mesh…
Official techdemo for Unity 5 shown at GDC 2015. Worked with this project at BläckStudios in Stockholm, Sweden. Where i did alot of high and lowpoly modeling. Some textureing as well. The demo is also featured in Substance Designer 5 release trailer that you can find here on 00:57. I modeled about 80% of the entire level.
Haven't used Muster so I couldn't say. But I do know you can set bitmaps to use network paths, which simplifies a lot of network rendering headaches. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-DAD66E1A-C146-4528-BD02-C7EB99798671
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.