We’re looking for team players. We are looking for versatile artists who enjoy working in a collaborative online environment. At the moment, we’re looking for: * Digital hard-surface/organic artists * and/or Sci-fi painters and concept artists specializing in 3D, 2D, and general design conceptualization Mjolnir Software,…
Hello Everyone, Looking for more work now! My names Omar, I'm from London, UK. I am a proficient 3D artist looking for paid work. I am comfortable having a go at anything, but I love working on characters/creatures! I always try to develop further and further. I really love doing what I do =) I got a good understanding of…
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…
Boanerges is seeking talented concept artists to join our team working on several new PC/Xbox360 projects using next-generation technology. We are looking for artists who can bring textual descriptions to life with imagination and flare, giving the rest of our team a solid foundation for creating Cinematically Realistic…
If you like Dark Ambient, you might check out Robert Henke and Yagya. Robert Henke (of Monolake) - Layer 001 [ame] http://www.youtube.com/watch?v=bgR-RP0ZZDE[/ame] Hard to find his stuff as its so long (20+ minutes). If you have time, check out Studies for Thunder. http://www.monolake.de/concerts/studies_for_thunder.html…
Thanks Stoofnie. Having worked in Unity quite a bit over the last year, here are some more things I have gathered: Unity has never detected that something has come from Maya as was stated above for me, so I just manually set the import setting in Unity for every model originating in Maya to 100. Always do this rather than…
The problem I see is that you are rendering with Vray RT. That is a realtime renderer that is used to check overall lighting, but I don't think it has a good overall solution. In the common tab, under "renderer" make sure you have Vray 2.30 selected as the production renderer, and set Vray RT as the activeshade. THEN try…
So I applied to 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. Sadly 2d isn't my strong point, so I would appreciated brutal critique when the time comes. :p Fixed up some more things. Anyways, this was…
PSD/TGA/DDS/JPG ? I'd suggest using TGA or JPG only. Pangahas: skin is tricky. I suggest the right texture first of all (good diffuse that looks great self-illuminated, blue spec, tweaked to look right, glossmap). You can keep tweaking them while you adjust the shader, but you won't get anywhere if your textures are bad.…
Have not seen the actual assets, only demo scenes. I have a feeling the megasscan library will be top notch stuff though. Check this video out showing the process Epic used for the Kite demo photoscanning some 250 assets. [ame] https://www.youtube.com/watch?v=clakekAHQx0[/ame] They traveled to NZ to do it and i can imagine…