@marcoslem This is difficult to debug, because you are using several hard coded object names. Basically I can't run the script without your max file. But I can give a few suggestions. * When you paste code here, use the code formatting option. It's difficult to debug code when the formatting has been destroyed. The code…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Dinosaur Games is a new development studio in the heart of Texas. Dinosaur Games was started by our very own polycounter, Jesse 'skankerzero' Sosa and his ex-coworkers. Their love for retro styled, arcade action games prompted them into action. Sosa tells us, "After being in the industry for over 10 years, we just wanted…
Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…