Thanks. One think that I can add, when you have uniform color that you blend later on with something, you can set its size to 1x1 pixel. One green pixel scaled later on to 1024x1024 will look exactly the same like 1024x1024 green pixels ;) . Now, you have to be careful, because if this 1x1 uniform color ends up in primary…
The Set node allows to set a custom variable value. You have to write the variable name in the text field. It gets the type from the previous node, so if you want to get the variable, make sure you get it using the correct type. You can't get the variable anywhere anytime: you can set/get variables only within the same…
I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…
Basically in CS you can create a biped (skeleton) in a couple of clicks with IK controls ready to go. Hi. The closest thing in Blender is Rigify, an add-on that, like others, comes bundled with the Blender installation. It's a humanoid rigging add-on. I think it comes disabled by default, you need to go to your Preferences…
new update. http://www.digitalfossils.com/Download/VoidWorld-Oct-09-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * It is possible to hide sroll bars in user tools window. * A new basic streamline tool, Edge_Bridge_Multi(NoBreak); * Edge mode > Geometry >…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
Here's a few pictures of my weight painting (it's of the model before my retoping), I know my spine bones probably aren't good enough and I'm debating if I should use a clavical bone. Note: The large bone in the front of the arm is for bicep movement. Arm Rig in Object/Pose mode: Shoulder Bone Highlighted in weightpaint…
I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!