I went through the same thing about 2 years ago, I think its that you rely too heavily on your own visual knowledge and keep coming up with your ideal character, took alot of people telling me to change it up before I noticed. To break it you have to just concentrate on a single actress/model for your reference and just…
@ Womball : Hey buddy ! Sorry for the delay, wasn't at home. I Never ever really tried with max, so I thought i'll give it a shot (who knows) So apparently, there is a way to do is almost in the same way, though i warn you it's not as powerful as in XSI (way less powerful, but you get the base shit : a plane following a…
Ah yeah I knew that, just didnt think about it. Take my crits with a grain of salt. I'm just gonna say a bunch of things I'd do. Keep in mind that I'm a weapon fanatics worst dream. Accuracy isn't always my top priority (unless it's the kinda game that requires it). Anyway, the new image is much better and it's much easier…
yay! :poly121: thank you! I have a couple more animations on my website which are presented in real time.. its what I do these days :P check it out! *plug* *plug*:poly142: yeah! right now I'm waiting for the animation to end until I allow the player to move again. theres about 10 or 15 frames where the character settles,…
1 - i really meant 'neat' when i said it. i was glad you updated it. when i wrote my feedback it was just the truck, nothing else. as a fan of art and concepts and all that cool stuff i was glad to see it posted. so 'neat' was not sarcasm. 2 - today i learned that giving feedback that tries to challenge someones creative…
you're doing a great job, i enjoyed tuning into your stream while working on this dude. but if this is the style of the end product, i think you need to re-evaluate the time spent per piece. when i was watching, you were arduously masking off one of the wood pieces jutting off of an arm or a leg, and not a damn bit of that…
Your normal is looking pretty good! Take a copy of it into Crazy Bump and paste the normal in. Now, take the default Diffuse that is generated, and paste it in a new layer set to overlay at around 50% opacity. Now, fiddle with the Ambient Occlusion sliders (usually 100% power, 10% lighten, and mid 90's% detail) and…
@Luke- Thanks man! :D I'd happily share whatever little knowledge I have acquired. With these guys I've skipped the lineart, which is what I usually do, and just jumped straight to big shapes of color, and shadowshapes, followed with a little bit of smoothing of the transitions between light and shadow and an additional…
i didnt look to see if its in the concept (and really that doesnt matter even if it is) but please address your "space panels". random paneling with angled edges and absolutely no sense of functionality. at the space factory did someone print out that floor panel, cut it in that shape, and place it on the floor to line up…
Well! I admit. I don't know how it's supposed to work (though it is supposed to be able to produce some nice particle effects). The general idea of the weapons in our game is that you find the "normal weapon" at first, then you find a somewhat... warped upgrade, made by a crazy scientist who also makes zombies. It's all in…