Final Fantasy (the original got me into rpgs) Baldur's Gate(s) Mass Effect(s) Dragon Age(s) Knights of the Old Republic Neverwinter Nights FF7 FF12 Borderlands Series Zelda Windwaker
[ QUOTE ] So we think Bioshocks visuals sucks now that TF2 is out do we? Because Bioshock looked more 'realz'? I would hope not. [/ QUOTE ] TBH, Bioshocks visuals sucked before TF2 came out. TF2's sound and lighting is much more realistic, and draws you into the surroundings, even tho the colors and proportions are more…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
FINISHED SCENE- [ame=" https://www.youtube.com/watch?v=gMXOX8W7cM0"]UDK Temple Scene - YouTube[/ame] Hello everyone, So who remembers that Brawl contest from like two years ago? Well, I had to duck out of it for work reasons, and I've been sitting here with a half-finished environment ever since then, so I've decided it's…
Hi there, Ive been around for a little while, but I've only started spending more time here recently. Theres a lot of interesting talks going on here, for sure. Got lots to learn and this is definitely the place for it. Anyway, moving on. Ive always considered the word Artist something very classy, fit for someone…
From SPONG.COM - link underneath. _____________________________________________________________ Related Links Companies Nintendo Link to This Article http://news.spong.com/x?art=9293 So the first Nintendo Revolution software to be revealed as being playable over in Kyoto turns out to be the Chinese wok simulator as seen in…
Got a tip from allegorithmic forum: There is a Safe Transform and Material Transform node in SD, I can use it to set the width/height of output(s) into some % of the input(s). The output from Material Transform node looks identical to UV scaling in SP, I think under the hook they both just took the input and downscale the…
I think it´s good to have knowledge about traditional sculpting, but you can do it without it too.It just helps you to understand it quicker(can´t say that for sure since i haven´t got into traditional sculpting that much) In my opinion it´s got to know, but in no way necessary.If you want to learn traditional sculpting…
This might be a solution, try to recover any deleted files with .torrent, as far as I know you can always find lost data unless a special eraser tool has been used to cover traces by overwriting the file/s with 0's, several times. It's possible that has been done but not very likely. Edit - forgot that data as large as…
Orb From the "previewhead.cfg" file: # # This example shows using ORB as a previewer, # i.e. to view an existing model with existing # normal map(s) and/or decal map(s) # # import model for viewing ViewModel imports/dericks_head_low.obj # Specify which normal map to use on material 0 SetViewNormalmap 0…