Hey, thank you for your feedback Alexandra! On one side it is encouraging that the reason for not getting hired is the slowness in hiring in general, but it is also discouraging because it is out of my control and there isn't much I can do about that hahaha. Well, the only thing in my control right now is to work on myself…
I'm trying to create a low poly version for my model. I used zphere to reconstruct the topology, but when I subdivide my low poly into higher polygons and then hit "project all," my model looks deformed. Below is an example of one of the pieces I'm using for a robot character. Check to see for yourself: High poly: Low…
@sacboi - just wondering when you do subd do you try and make the polys mainly square so you don't get too many flow lines which are kind of superfluous ? like here I have a lot of rectangles flowing from front to back, should i try and square them all up, so there is consistency in the mesh ? (I did this back in 2000, so…
pic's might be more enticing then a link to a rar file. I like it a lot, the legs/boots are great! Crits: - Providing the model in .obj format will let more people play with it in different 3D apps. - Unwrap the model and providing sample templates will get people rolling quicker. - Reset your material editor and only show…
Yep I seen I had to re-apply my omni's even though it says they are assigned upon file boot up. No problem. Interesting info on SM3, wasn't aware it could only handle one soft shadow. Can you support SM4 or are you limited to whatever max supports in the display driver? Isn't max 2010 supporting multiple soft shadows when…
Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
From snow-frosted peaks in the Freljord to the arid wastes of the Shurima desert; from portly, ale-aficionados like Gragas to eldritch terrors like Vel’koz, the world of Runeterra and League of Legends is a mélange of vistas and villains sure to push all of your inspiration-buttons. At Riot, they take art serious and silly…
I've recently been reverse engineering some example content in UE4 and I came across some of the flowing fluid materials and meshes from the Elemental Demo a long while ago. One thing I was noticing is that the texture is pretty much a panning tileable texture moving in a single direction, but the beauty of the effect is…