Seems A.RABBITS code works, and workds quite well... But, with a few caveats: - The effect is broken when the material is applied to a mesh used in foliage mode. The same mesh/material works perfectly as a billboard as a static mesh, but rotates through the air (rather that simply angling its face towards the camera) when…
While each of materials having its own UV and texel density ? While keeping same or synced node pr layering system across all those materials and automated export.
Hello, This is my very first attempt at creating my own material from scratch and my very first post on polycount. I wanted to try to create a lot of different shapes so that I would become more familiar with all the nodes in SD. This is a work in progress and I'm looking for feedback before I start adding dirt and…
first off...I dont know how it happened...but I got plugged on the front page of cgchannel thanks to the powers that be... heres a speed painting that was used as a concept cover design for thegamecreators monthly newsletter....the finished cover will be quite different...
Hi guys, Say, I have two Arrays. A name array A value array I'd like to change the values of the nameArray, by using the values from the valueArray. Essentially this... setAttr nameArray[0] valueArray[0]; setAttr nameArray[1] valueArray[1]; Unfortunately, I only know how to access or move through one array at a time. say…
I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
Hi Guys New to Toolbag and the beta as I come from the other side of the rendering fence. Just took my first stab at Marmoset for OS X. Hoping I may be able to use it in my pipeline for testing before hopping into RenderMan. Here's some initial, random feedback. I'm testing this on an older 8-core Mac Pro, 32GB RAM, OS X…
I see where there is a setting for Stereo > Dual / 3D Monitor. How do I render a video to use this setting? It shows correctly in the viewport, but when rendering to video it shows only a single image. Any help is appreciated.
I apparently wasn't very clear-headed in my previous reply, sorry about that. @KeirKieran SouP has a TimeOffset node, but it connects to a shape node, which you're not going to be able to do with instancing. Gonna agree with musashidan that all the grass meshes will need to be unique anyway. So this TimeOffset node would…