what sander said. new blizzard stuff is actually quite toned down, not that much contrast. I think you can zoom out a bit and try make the sword read from a far away view, get some gradients in there from top to bottom. tone down some of your details. Another thing is enlarging your details, like a lot, they don't usually…
Hi guys, thank you very much for your answer !!! :) I'll try to modify the texture and take your advices for my next material authoring :) I was wondering something : HMM_ROCK, you're talking about roughness/metal, okay, but i don't understand the relation between metalness map, specular map and roughness map. How do i do…
Started the textures on the gear. Been having some issues in substance where painting on overlapping geo weather on the texture sheet or the mesh itself will always bleed over onto other overlapping meshes. I'm still trying to find a tut on how to stop that but for now I used Mat IDs to get as close to accurate as I can…
Needs more of a western feel. You are missing: -catcus(s) -mine shaft -railroads -barbershop, sherriff office,pony express,telegraph... (a saloon by itself is just plain silly) -WHOREHOUSE!!!! -tumble weeds -hitching posts, water troughs I saw make the sky more yellowish-orange as if in a sandstorm or a realllllllly dry,…
Hi I want to try another direction by creating a shine Pattern. So every skin is unique. To accomplish this i used the anodized multicolored technic which also uses a alpha channel. My idea behind this pattern is nebula in space. Pattern: AK-47 | Nebula [finished]: (sry for the scratches this one is mw)…
it contains about 16 glyphs. each one is 4096x. is that too many? it mentions that 'found graph with non relative to parent x1 outputsize parameter' in the top window, is that causing all the problems? if one of them is isnt relative, does it screw everything up? as its about 16 graphs, if one node isnt the correct size is…
Good news everyone! We’re about to run a closed test of the platform we discussed here aimed at solo developers and small teams. Right now I’m inviting 4-5 devs to try it in test mode You’re building games solo or in a small team and enjoy experimenting you are welcome to try it among the first ones. If this sounds…
Thank you for all the feedbacks! I have attempted to resolve the problem through lighting, since it seems to be the part I have got the most feedback on. I dimmed the lights a little bit and for the end of the corridor, I have made the colour of the light colder and slightly darker to try and make the lights themselves…
Hello peeps, I'm trying to understand how to mimic the striation detail in the curling wood. I understand the sculpting to get the larger shapes but with the small intricate striations running through one another I'm wondering if it was hand sculpted or is it possibly using an alpha or an alpha in the surface noise. If it…
I'm still pretty stuck at the moment, but this is perfect - basically what I was trying to do, I've found a few people that have mentioned plugging the worldspace view direction into the cubemap somehow but I can't quite find any decent documentation for either maya or UE4. so I can't really find out how to get that…