Very nice! One crit, if you're open to changes, would be to add more pronounced edge wear to the bottom of the unit. Someone pointed that out earlier when I posted the photos, just how beat-up the bottom was, from all the times it was set down on concrete or wherever.
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…
I think it looks a bit too crowded, maybe just the shape of the room... General wear/tear level of the textures don't match with that of the sofa. Also I would use a horizontal element which separates the pipes(EDIT: or bars?) and the wall like the red one below: EDIT: and maybe too many lights? I agree it looks good but…
I've been watching the show for the last couple of years, I don't think Bill can be accused of doing nothing this year in particular, theres been an evolution in the show , a very different breed of people appearing, a very clear thread goes through this years season thats been refreshing for me to hear. I think I…
Hello there! I am an illustrator looking for new projects, I have over 4 years of experience working as a freelance artist and I feel enthuisiast about the near future! here I'll leave some samples of my work and also a link to my online portfolio. https://iscosomaloartist.artstation.com Email me if you have something in…
This is fairly normal, so most people you'll be working with working professionally will completely understand. The wear and tear on the body is accumulative and normal. I've found that so far I've been able to make adjustments to how I work (ergonomics) to maintain 90% of my usual speed while minimizing the discomfort. At…
As of March 31st I will be an official employee of Flagship Studios in Seattle. I graduated college in 2006 and have spent the better part of the past 2 years freelancing to build my body of work and resume to the point where I would be able to find my way into this great business. This place has been a tremendous boon and…