Thanks! I'm writing up the second part of that tutorial now, ironically as I was writing it I found an even simpler solution for rainy surfaces, where the entire thing can be wrapped into a post process material.
Dude, your texture is completely symmetrical, you should've unwrapped half of it and mirrored, you'd have double the texture size. Wrapping like you did is only justifiable if there's going to be unique assymetrical detail on the textures.
Calling the throne done! Quite a few contests going on at the moment that I'm checking out, but I really want to wrap this project up. With the throne done, there isn't a whole lot left at this point. Thanks for looking!
gracias otto! i'm wrapping up this project, these are some of the final screenshots. in the end there are only two parts left from the campus: the main building and a little garden which sits near it. thanks for checking this out!
yea i changed the shoulder a bit, put some wraps on it to compensate for the empty gap update with item and illustration Done with t1mu http://steamcommunity.com/sharedfiles/filedetails/?id=176993807&searchtext= and a warlock golem for the set
Calling this a wrap my friends! Better screenshots / texture process gifs / high poly shots over on my Artstation Page! https://www.artstation.com/artwork/qaDvR Concept by Maeve Broadbin https://www.artstation.com/drawmaevedraw
That's a wrap for me! I probably won't have time to polish it next week, so here is my final entry: https://vimeo.com/253175672 It was a fun ride, thanks evreyone for your feedback, and good luck!
Most shader systems can support this, using Mirror. Usually shaders use Wrap, but there's also Clamp and Mirror too, and sometimes some others. For example ... http://msdn.microsoft.com/en-us/library/aa915185.aspx
Looking good so far, along with what snake said I would round the back plates corners more to match the concept and tighten the front corners of that strap looking thing that wraps around the front.
Here's my progress, I'm looking to wrap this up soon, add in a few random bits of trash, poster/s as in the concept and just fix a few texture issues. Any crits & suggestions welcomed as always.