Just curious, but how long have you been looking? When I got laid off a couple years ago it took me a little over a year before I landed a new studio gig. During that time I did lots of freelance to pay bills, but mostly I redid my portfolio over and over. You have a great portfolio, but it certainly needs some trimming.…
I really like where this character is going! Very nice style so far. I took some time this morning and did a paint over for ya(hopefully it gives you some ideas). I went a little overboard on the particle effects but I really thought it would help push the idea of the magic cannon being a part of his equipment. Gotta ask…
Looking good so far! You can correct me if I am wrong but I think your Texel Density is off or miss worded? If you your goal is to use 256 pixels per meter or roughly 2.56 texels per pixel and you are going to use 2048 maps you would actually have 20.48 texels per pixel. Basically a higher resolution then expected. This of…
There's a bunch of things here that I think you need to fix, even this early. - The proportions of your architecture are screwy right now. Unless you have a specific photo that you are working from, I'd recommend adding a thick entablature (horiztonal trim at the top) to the building on the right. Just google entablature…
I tried few for scripting. GPT was best for MXS and by "best" I mean least time needed to fix its code. It's really nice for formulas, general algorithms in natural language or small isolated chunks of code, but trying to use it for complete script (especially something complex) is unreliable. Sometimes it will work out of…
Okay, so I've been working on my western environment road and I'm having a difficult time blending the road. Is there any easier way to go about this? I tried vertex painting, though I'm getting poor results...
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map#latest your lowpoly is just too different from your highpoly. right now you waste a ton of tris for no gain. https://us.v-cdn.net/5021068/uploads/editor/6z/phh78dit2jke.jpg like in this image, instead…
Hi there. Congrats on graduating. I feel where your coming from regarding not getting that criticism you need at school with your work. I'll share some thoughts I have on your site/work. Overall -Site seems easy to navigate, there's art instantly in your face which is good. -I like the fact that you have wireframe/AO on…
OK so here's a basic breakdown of how I built one of the structures for the game. As a preface, none of this is terribly earth shattering. Many artists work in a similar fashion, this just shows how I go about it. The first thing I made before building any of the structures in the game was to establish a texture set that…