Hi I'm a game industry veteran turned indie game dev. Since going indie over two years ago, I have done all the code, design and art for my games by myself. I've shipped 3 distinct games on two platforms (XBox Indies and Windows Phone). I'm not a great artist and I'm hoping to start finding Softimage users who might be…
So my update is based off of running through all the technical difficulties that is making something game ready T_T After I was done with my high poly in Zbrush I decimated it to about 2 mil poly's (as that's what my apps usually can handle but this is proving otherwise, however, if I go any lower I feel I'll be losing…
Good afternoon. I have Maya 2013 and I need to use FBX version 2014 as per the Unreal engine 4 docs. I can't seem to find a download for it from the Autodesk site. Where do I find the download link for FBX Version 2014?
Job Description: We are seeking a highly skilled and creative 3D Clothing Designer and Animator to join our freelance team on an exciting project for a high-profile celebrity fashion model and a renowned designer. This is a unique opportunity for someone passionate about fashion design and animation to showcase their…
SD 6.0.3 Changes: * [2D View] Display the matrix parameter label in the Transformation menu * [Export] Save physical size as dpi in exported textures Fixes: * [Cooker] Bit depth issue * [Linker] Pixel Processor: Incorrect GLSL shaders generation * [MDL] no colored links between nodes * [Parameters] crash when using…
[ QUOTE ] Jogshy you said for me to "remember to triangulate". I don't understand what that means. [/ QUOTE ] Triangulate = make sure your mesh contains only triangles as faces ( not quads, ngons, nurbs, patches... )... That's done in 3dsmax just applying an "Edit mesh" modifier on the top of the stack (in case your base…
Thanks iam717 But as i recollect it's ancient as hell and uses same library for thumbnails XnView does. So shows what XnView does. So does it show dds exported from Substance Designer ? XnView certainly doesn't Neither Adobe Bridge on my end . ps. tried to install Sage thumbs . Doesn't work for dds files. Not for ones…
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Hello, Is there a way to export your scene with the same name (overwriting old one in process) using the exactly same properties without the need of going to File -> Export (or even opening the export window at all), something like updating the exported file?