Ahh, cool! I'd say the scene just needs props, like reusable boulders of various size to add geometric variation to the rougher base. Which you probably planned to do already. (: There is one neat trick posted by Slum in this thread, bit extreme and intended for baking down to normal maps, but could be used at a lesser…
Glad you fixed some of the face proportions, looking a bit better. Might want to take a look at more winston churchill photos, you'll notice that his head is very round whereas you've got it a bit rectangular/boxy. Also one thing is his torso is posed very strange like he is jutting his gut out at you, but that's the only…
@ BlackulaDZ I´m not so sure with some people but I wish that it is true that people don´t wan´t to insult me. the picture is ok but I took the loomis picture of the ideal proportions of a woman instead. you ever heared of bratz`? or My Scene? (only for comparsion ) Barbie http://people.uwec.edu/WEINERTL/Barbie2.jpg My…
thats why john carmack invented the mega texture :) but serious I think being a little bit extra strict with UV efficiency is always a benefit. Not to long ago I was creating one big texture combining almost previous 8 different texture sheets into one- because they were all kind of messy and not bandwidth and RAM…
The first one looks good. It's very important that you NOT think about this. Name, contact info, resume (link and download), and a thumbnails of your work. The standards are set, anything more just annoys the employer or hides your work deep in clicks. Don't get flashy or fancy because you'll just be wasting time you…
I was under the belief that the reviewers had their ps3 setup wrong and were displaying it at a lower resolution by using their in house component cables... If you look at the shots from the lens of truth you'll see that the entire screen has a very even blur over everything, not just on textures, but between objects as…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
5 weeks have now passed for the Team Fortress 2: Polycount Pack contest and that can only mean one thing: THE CONTEST HAS ENDED. If you read all of the Rules & Submission Guidelines, then you knew you had to have your entry submitted by 00:01 PST on June 28th, 2010 to eligible for the Polycount Pack. With all of the…
G'day! :poly121: Been working on this for a while and even though it's gotten quite far and even though it might be too far in to do any mayor changes to it, I'd still like to see if you guys can see something horribly wrong that needs fixing that I haven't noticed yet. some shots from the "game": There are no real…
Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…