Hey, Layers Blending is interpreted differently in PSD. After exporting Diffuse Channel to PSD this is result It has some screen, overlay layers etc. Mudbox 2016 ext1 Any ideas?
1110 Tri's, 512x512 Diffuse/Normals/Specular. Its not very good i think. I think im going to redo it. What do you guys thinks? how can i make it better?
Freaky Tiki Hut Art Style: Hand-painted Genre: Third person Target: 5000 polys Textures: Three Textures Maps: Diffuse, Spec at 1024x Concept by Roland Brown My Final Blockout
enable antialiasing and padding/diffusion on your bakes - that will eliminate most of it. anything that remains is due to UVs not being straight or your textures being too small. baking at a higher resolution than you are working out can help, but you'll get the most benefit from arranging your UVs so that as many edges as…
Hey everyone, i trying to understand how its possible made in maya or blender. So what i found is only camera mapping. But this technique awaible only for color (diffuse).
Thank you! I set it to subsurface mode, or whatever it's called, and then used 3 different fresnel layers on top of the diffuse to give a highlight and outline.