well, it must be pretty hard to maintain such a beast. ever saw coders suffer from digging through old source code crap written by some magician who never documented anything? i guess we can be sure that photoshop in it's current state is one big hack with lots of patches and not some cleverly thought out efficient system…
True in theory pogonip, but what you forget is that an awful lot of people in the game bizz spent their teenage years holed up in their bedrooms writing code, or doing Artwork. I'm not ragging on those folks at all, I'm just saying that in my career I've encountered an awful lot of people that are not exactly the most…
Depens on what do you mean by editor, or what you expect it to be. There is no editor, you have to make one by Coding UI & Custom Inspectors who can be a editor. Some plugin Provider have these small palettes who help tweak some parameters as public controls. but if you use the particle system, the parameters are alredy…
Ok so finally here's the breakdown. If you need more information on it feel free to ask. I of course use here and there some Level, Brightness/Contrast and Hue/Saturation to achieve the final look of the texture but you have the overall process shown on the breakdown. I also sometimes create a copy of the second color…
Wrapped up the expression sculpts. If I were doing a likeness, I would try to spend more time here but I'm happy to just keep working through the pipeline for now. I booted up the Metahuman for Maya Expression Editor and loaded in my metahuman DNA file where I keyed the 5 expressions I'd be updating to match my sculpts.…
I'm working on a project for work where I'm moving and rotating a model. The way the code is written right now when I rotate a model it rotates around the origin, which becomes a pain when trying to rotate and positon a model correctly. Basically I'm hard coding a model viewer, or something similar to that. If I was able…
A few months back I posted a thread featuring the Material List plugin which is currently bundled with dDo. That old version is quite buggy and far from satisfactory. I've made sweeping changes to the tool and am re-releasing it as the dDo Material Manager! (Thanks to passerby and Froyok for coding assistance!) I have…
https://youtu.be/U6wtw6W4x3I Hey everyone stumbled across this super useful tool today. It is speeding up my work flow with high poly meshes allot. TL;DR of the video - Put highpoly mesh in. Low Poly mesh comes out after a few calculations. Also worth noting that you may need to do some very very minor clean up after the…
Hi Everyone :) It's been a while since I've been here, so many great new threads. So, I decided to redo my website, as I am all thumbs when it comes to anything coding I've been dreading this moment for years:poly122: I basically just started and the main attraction, the portfolio is not even up yet. I've been using…