Hey guys, I've done a quick, simple binder for my future scene and thinking ahead a bit I'm wondering if it's possible to only unwrap one of the rings on the actual 1x1 map and just have it copy to all the rings? So when I texture the binder, the rings all look the exact same anyway, is it necessary for each ring to fill…
use the maya blinn material for zbrush, it'll help you capture the shapes a little bit better when comparing to the reference. pay particular attention to the fatty area above her lips, yours seems to curve inward really steeply resulting in a bizarre highlight, it should be a smooth transition up to the nose. her lips…
I've been making a list of studios that are in the US and Canada. Been using it as a resource to help find work in the industry. All of the pages should lead to the career page of the studio listed. Anybody wants to use it, feel free to (URL below). Also, If anybody can think of any studios that I missed, please let me…
Hello friends! It's been a long time since I've worked on a personal piece and while I'm admittedly bad (and impatient) with modeling, I want to strengthen my sculpting and texturing skills while also giving myself a new environment to light. Things are a little crunchy at work, so I don't expect this piece to move at…
The black & white tile is far too distracting; it really overpowers the entire scene, especially in brightly lit areas. Boring floors are fine; add some clutter if you must have something down there, but it's really best just to keep the floor itself fairly bland. The couches just sort of hanging out at the columns don't…
what minotaur said plus... add a main light to the scene using maxes RT lights casting a shadow... now use this to trace a cut round the main shapes splitting the mesh into two parts a directly lit part and a non directly lit part add a paint modifier and add a blueish m tone to multiply wherever the sun doesnt shine...…
Update I've upgraded the shader to real normal mapping rather than just perturbed normal bump mapping. Many thanks to NVIDIA and Ben Cloward for the great starting points on this. There are 4 techniques included in the new file get it here Revision 2 They are lit untextured, vertex lit with specular and textured, Pixel…
AAA studio is looking for realtime groomer to work remotely fulltime. Of course ,paid. and of course, must be really good ! Must using maya,fibershop. U will get licences. No worries for that. If anybody interested, pls send link to your artstation portfolio here or hit me up in DM.
I found some quirky ways of speeding up this app; [ame=" https://www.youtube.com/watch?v=nS6NGO5_BxA"]iBath 1.2.1 (almost unlimited Ducks) - YouTube[/ame] Unlimited ducks basically. Out in a few days. Current version (1.2) here: http://itunes.apple.com/app/ibath/id486196001?ls=1&mt=8