These models are fine for mobile, I'd say there is some waste here and there, but a lot of this depends on your game camera angle, (meaning if it's 3/4 view like typical farmville/city builder fare your golden.) Too funny, I actually prefer the first version of the witch you did. Wouldn't mind seeing a bit more separation…
@redhonour wow. That’s one of the most inspirational scenes I’ve seen in a long time. Just spent some time looking it over and studying it on ArtStation. Thanks a ton for the breakdown and detailed reply. That helps a lot. Some questions I have regarding your trim sheets and props: - how was the air conditioner made? Was…
Careful with that... I'm not so sure its all accurate. 1st) Max evaluates everything from the bottom of the stack up. So the edit poly would be fine above skin but would mess everything up if you moved it below. If the edits are small enough and only throw a few verts out of whack you might be ok and just have to do a…
thanks per, actually I decided not to include the function to delete a border edge because that really has never happened to me and cant see it ever being useful anyway so gonna keep the script shorter and cleaner by not including it :p If I ever wanted to delete the end of a polygonal plane strip I'd delete the face in…
So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…
I am building a displacement/terrain exporter for the Valve Source Game Engine. One of the things I am trying to do is use the Projection Modifier for the source of the displacement geometry. For each vertex in the base geometry (a plane) there is a matching vertex in the projection cage... What I need is to be able to get…
hey guys. got a problem with my character. i build him in maya 5 rigged him using the standart HumanMaleA skeleton. after importing the model to ued some vertices break apart. strangely its not the whole model but some special spots (i.e. the right arm, helmet) heres a shot of the imported (broken) model: what i already…
Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
I have being doing a lot of technical modelling recently and I'm currently working on a Ottoman Empire Flintlock. Because of the age of the weapon and the styling its wood is smooth and rounded in form. Its essentially like the surface of a car, you have your hard edges but in between you have slightly curved surfaces. If…
Hello everybody! I'm going to create a 3d environment for a mobile game on Unity. Project - action with a view from above and spacious locations. Since the project will not be released soon, the target platforms are top-generation devices of the current generation. By collecting information, I'm a little confused in the…