^-- I vote that be the standard answer to any further such questions. Cody, if you don't know the answer to that question (or rather "how long is a piece of string") the answer is something like as long as it needs to be long enough etc. The polycount of any given item varies with what engine its going into, what end…
Counting tris and using quads are to completely different things really. The reason as to why he tells you to use quads is because of smoothing/deformation etc. But as it comes down to performance, the engines don't count in quads, it counts in tris. One polygon as you know can be 2 tris, and it can be 1 tris, and it could…
That's really bad beginning ! You're right - of course it's not Troll ( 'cause there are more bulky )- it's Goblin and I've done big big big mistake. It's me - diZzy Excuse me. Thanks for Yours answers - yeah I know that these earings takes little bit a polygons ( not really necessary ), but fot this time I'm going to keep…
I agree, a tri strip is rendered differently depending on what console or pc you are working on, the ps2 strips polygons completely different than the xbox, also depending on how you uv map the cylindar you could actually end up with a tri strip for every triangle in your cylindar, as well the way you triangulate the…
The claw-ish things and the handles on the front are pretty high poly... if you want to downscale your polygon count any further, that's a good place to start. The barrel of the MG and the light (?) could do with less too. All your bolts have a vertex in the middle; that's 6 triangles for the flat surface. If you arrange…
I want to show what a survival horror game looks like in my mind. So I completed this project. I hope I can continue on this road in the future. This is my first complete work using RTX technology. This project is based on the Unreal Engine 4.27NVRTX branch. At present, the peak polygon of the same screen is 2.5 million.…
Development diary week to part two Welcome to part two and as promised I have discovered a solution to my problem. I performed a few experiments in order to recreate the throne designs in a low poly format and my efforts proved fruitful... However this did not solve the vanishing wing issue, fortunately I did some research…
Welcome to polycount, like your SP sets too, really ladylike and pretty~ and yes i must agree with Andrew and Artypi as well. I am a concept artist myself who knows NOTHING about 3D or polygons, but there are LOTS of wonderful friendly 3D artists that are willing to teach you as long as you ask. At first I just draw the…
[ QUOTE ] I think u could move back a litle bit the legs. And if u are aiming for the animations give her a longer tail. And dont forget the gun support. Good work! [/ QUOTE ] Move the legs futher back on the body towards the tail? Yeah, the gun support, I'm going to play with some sketches maybe - I'm trying to think of…
You guys will love version 2 if you're only using the 1.55 demo. There were huge improvements to the tools and performance made. The 2.2 update which was just announced promises further improvements to the Zsphere tools which are an excellent way to approach character creation. The interface isn't bad... just different.…