you tried ticking that right? Ah, you did basically you want to eliminate as many variables as possible - if you stick a constant 1.0 into Landscape Grass and it generates grass then you know the issue lies in one of your masks. if it does not generate grass then you know something more sinister is wrong. fwiw..…
With all the realtime raytracing software being developled (iray and such) I'm very excited for the future of gaming. Especially with Dx11's dynamic tessellation. I can't wait until my in game assets look exactly like they do in my sculpting package! The thing that scares the most about next gen is the amount of time it's…
This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
Well, "practical" could mean many different things. I am with Computron - it seems extremely promising so far and the various (small scale) tests being posted look great but who knows if it will turn out to be useable on full pieces. Maybe scenes will slow down to a crawl and require a lot of freezing of the MF meshes ;…
Ok I am very much confused by that game. I watched some of it online ... also saw someone playing it around the 10 hours mark, and played it myself a little bit. It ... really sucks, right? I mean letting fanboyism aside and all that. It just feels like a very broken game... I wonder what the public reaction would have…
Mark, I have used that tool for quite a long time and it hasn't served many problems. I have already tried resetting xform and the attaching object but neither worked. Could it be a bug in 3ds max?
Agreed. Find some tools that get the job done, and set up some marking menus. Anything can be a flick of the mouse away. :) It's definitely great that there are so many different ways to achieve the same results.
I think its a great idea for a story. Off the top of my head (so don't quote me) this story reminds me of when East India Company - invaded India - beat the French - they had a private army - played all the kingdoms off against each other and made vast profits - at one point had half the worlds trade. Nationalised in 1858…
phew, finally. After much debate with a friend of mine he talked me into going back in and roughing up the model. I was going for a generic unit that could be used in game, but his perspective was that if I was making this for the purpose of putting in my portfolio/Demo reel then I should give him character, make him stand…