Hi all. I've been using GoZ in 4r7 and Max 2015 for quite some time and have recently updated both applications to Zbrush 4R8 P2 and Max 2018. GoZ from Max 2018 to Zbrush works great. Zbrush to Max 2018 not so great. To expand on that, when attempting to GoZ from ZB to Max, it ALWAYS opens a new Max scene (even though I…
Ok so for reference I was previously using 3D Coat for doing my re-topology since it also Lays out new UV's so there no need to manually unwrap after retopo. Maya 2014 and its new "Quad Draw" feature however I found it doesn't layout UV's like 3D Coat does so my question is... Is it possible to have it layout UV's? my…
Hello guys, Lately I have been messing with the bonus tools 2013, all charming and good with the most part of the tools except for the Draw Split Tool It is not working!!. I am receiving this error message again and again // Error: file: C:/Program Files/Autodesk/MayaBonusTools2013/scripts/drawSplitProperties.mel line 35:…
Welps..finally guys. Took the time to assemble some of the work I've made at school and compile them into my page. Honestly, I don't feel too happy about the whole thing. I worked on various project but now as I look at it as a whole, it's all pretty average honestly, comparing it for example to IAnimate junior students.…
Hello I have mudbox 2014 and photoshop CS5. I have model (hi poly version with UVs) and 8192x8192 tif texture. Im in perspective viewport in mudbox with flat lighting on and i click file - export Screen to PSD, i use screen 4x size and export it into PSD, there i open it and make additional changes to that one appropriate…
[ame="https://www.youtube.com/watch?v=7i4d3ignBNQ"]TOTAL WAR: WARHAMMER[/ame] [ame=" https://www.youtube.com/watch?v=7h0cgmvIrZw"]ALIEN: ISOLATION[/ame] Please note that we are only accepting applicants who are eligible to work within the UK/EU Working closely with Creative Skillset, we are looking for passionate artists…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
Prototype, prototype, prototype. Only once you can play and evaluate the game as a game do you know if it's actually fun or not. http://www.gamasutra.com/view/news/172326/Video_Create_new_genres_and_stop_wasting_your_life_in_the_clone_factories.php Skip to chapter 8 if you want the design doc advice, watch the whole thing…
If you are aiming for real cool scifi look, you should add a lot more details on your mesh ! http://videogame-art.com/wp-content/uploads/2012/11/VideoGameArt_ScifiGun_Ely02_TorFrick.jpg http://digital-art-gallery.com/oid/17/1280x960_4749_Gun_3d_sci_fi_gun_weapon_picture_image_digital_art.jpg…
How to "break in" as a designer: http://www.raphkoster.com/2012/09/26/mailbag-i-want-to-become-a-designer/ https://plus.google.com/105363132599081141035/posts/Pvo5d9q2ezC A few game design related links: http://www.lostgarden.com/ http://ludologyu.com/ http://www.gamedevradio.net/ Start making games:…