Looks VERY similar to the model from this book: [ame="https://www.amazon.co.uk/ZBrush-Digital-Sculpting-Anatomy-ebook/dp/B004H4XLJM/ref=sr_1_2?s=books&ie=UTF8&qid=1375797150&sr=1-2&keywords=sculpting+z+brush"]ZBrush Digital Sculpting Human Anatomy eBook: Scott Spencer: Amazon.co.uk: Books[/ame] Is that what you're basing…
They are specifically not wanting to focus on any PBR implementations yet. They want to optimize the engine as it stands now, which they have decided a deferred shader system is best. After they get that working with the current shader system in the engine, then they will focus on PBR/IBL, etc. Thats why I have been…
proportions are already looking a lot better from the reference you used, but still can be pushed. If you want that slim, atheletic look you might lengthen her legs. And yeah, butt looks huge. Keep pushing the face's proportions. If you want a good flow map, I think Massbot's Kerrigan has amazing flow.…
Polishing of the walk , I still going to polish the fingers in it since I want it to be a piece of my reel :) ! I don't know why my <--- back leg fingers are twisting like that :l , I will try to contact the one who made the rig if there is a solution D: ! @ _adamturnbull : thanks! that helped =) ! @ Hito : that's an…
edited overall design to reflect great crit from @taffy284. started blocking in final cloth & cleaning up the face & weapons. might bulk up the forearms a little looking at the side pic now & start hair cards tomorrow. @taffy284 cant thank u enough for long detailed crit, ty! no hair expert, but have u created a proxy mesh…
So there seems to be some mixed messaging when it comes to Core. The storepage as well as homepage for ZbrushCore says: "If you … * love sculpting, messing with clay or just love art * are a 2D illustrator wanting to try 3D * an aspiring game, animation or VFX artist * an artist with big ideas for 3D printing * a…
Been working on the lighting (which i just broke.. so woo) and got a column in and sculpted up, but its so dark so you cant see it! More writing and updates on the artstation thread - https://www.artstation.com/contests/ancient-civilizations/challenges/19/submissions/13751 Thanks for lookin!
Here is update on it I have include .obj so you can have look at it..Here http://dl.dropbox.com/u/1378191/Human%20basemesh.obj Please critique & comments.It would helpful
The game industry is not really doing that bad http://news.cnet.com/8301-13772_3-10413599-52.html the problem is that a lot of publishers are closing studios and ending projects like it is the apocalypse. It is not really rational. These stupid irrational decisions are going to cause more long term trouble in the games…