Title: TnT Gaming seeks 2d/3d artists. The game is a sequel to our last XBLCG. The game will continue the storyline and begin an episode based structure. The game is a 3D Console Style RPG. Contact information - tsanterre@tntgaming.net Website - www.tntgaming.net * "Trinity Wars - Episode 1" - The first game told the…
Polycount University Challenge #1 - Opposing Genres About Polycount University: A few months back, a Polycount University was set up on Skype between contributing members of Polycount. We started to use Skype as a Global Chat for members who wanted to be apart of this. Essentially, the idea behind it is that members from…
Okay cool, thank you. So this would be the workflow: 1) Get the basic shape of character down, don't sculpt anything yet 2) Re-topo 3) Sculpt on low poly re-topo version (increase subdivisions but have lower divisions still available) 4) Use normal maps to get detail from high poly onto low subdivision version Right? That…
from my experience: stick with meters, setup everything for 1 meter or 50 cm tiles. (and mutlipliers of that). good starting point is 512 by 512 for 1 meter², depending on what platforms/scale you are planning for you can obviously go higher (or lower) from there on. personally I think its easier to work with meters in max…
I combined the elements I liked from them all, and then changed up the proportions. One of the things that really got me about all of them is how tiny the trigger guard/trigger were. I couldn't imagine anyone being able to shoot it especially not someone in power armor. I was painting over it with the idea of The Rhino…
I thought I would add some info etc. Im on the artist course.. I have both of their section 1 +2 (year 1+2) books .. No colour theory so far.. Everything is extremely out of date. The carrot on a stick for me was the job placements, work experiance and the city and guilds level 7... However .. none of that is happening, Im…
Going through the same experience here now... I have been applying here and there and most of the time I get no response at all. A couple of companies did sent me a very nice rejection mail and it took them about 1 week or 2. One studio actually got back to me in 4 days and gave me an art test.. I finished the art test in…
I wasn't suggesting a per person +1 thing, that would make everything worse. What I was suggesting is a per thread +1 button, not visible from outside the thread. so if folks only want to say 'awesome i love it, then they click their button and dont clutter up the thread. anyway it seems like people dont like the idea so…
Depnds on too many things. Timeframe, workload, polycount, texture size, latform. From 1 model a day built/mapped/textured and rigged to 1 a fortnight.