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Re: Best Texel Density for AAA MMO?
Reply by
Echu
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Jun 2021
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Technical Talk
Yeah, I thought it would be clearer. I always said 512 without comma
5 results
Mike Capps, Epic Games President, Retires
Topic by
glynnsmith
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Dec 2012
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General Discussion
Transitioning into an advisory role. Didn't see this coming. http://epicgames.com/community/2012/12/mike-capps-retiring-to-the-epic-board/
3 results
Cliff Bleszinski departs Epic
Topic by
Sean VanGorder
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Oct 2012
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General Discussion
Well, didn't see this coming. Wonder what he's doing next. http://epicgames.com/community/2012/10/cliff-bleszinski-departs-epic/
A Short Lesson in Perspective ...interesting read for creative types
Topic by
low odor
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Aug 2015
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General Discussion
http://www.businessinsider.com/its-not-worth-it-linds-reddings-short-lesson-in-perspective-2012-11 the link to the full essay is in the article
Align Object to Face
Topic by
BoBo_the_seal
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Apr 2013
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Technical Talk
For years, I've been using a script to align objects to the face normals of another object. Does anyone know if this is native to Max 2012 now? - BoBo
Re: Unwrap tools?
Reply by
poopipe
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May 2012
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Technical Talk
Max 2012 is brilliant at it Probably overkill for just unwrapping if you're on maya already though
3 results
Re: The Witch WIP
Reply by
butt_sahib
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Feb 2013
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3D Art Showcase & Critiques
looks good but i personally prefer the version you posted on 9-17-2012
4 results
Re: Old time telephone
Reply by
Samfisher84
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Apr 2011
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3D Art Showcase & Critiques
No i ended up at a 512. ill probably use a higher rez next time
5 results
Re: John Carmack making VR headsets!
Reply by
Ark
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Jun 2012
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Another interview: http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/
2 results
Re: lightmap combining
Reply by
Eric Chadwick
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Jan 2012
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Technical Talk
Same thing in Max 2012. Unwrap modifier now supports multiple objects at once.
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