The assets are quite good, it is mainly the lighting which could be improved. I am missing a sense of light direction - right now everything feels very (equally) bright. If I compare the big LED light on the ceiling with the surfaces next to it, it has almost the same brightness. I would recommend starting with an entirely…
Dear Applicants!We are currently looking for a Lighting TD experienced on Houdini. At the moment we are working on the second season from the animated series "Talking Tom and Friends" https://www.youtube.com/user/TalkingFriends. ARX anima‘s work has been showcased in cinemas and both national and international television,…
See thread: https://forums.unrealengine.com/showthread.php?147150-Huge-map-difference-between-4-13-and-4-16 Essentially we have a completely finished level that used to look beautiful but with the tonemapper disabled in the new engine it no longer does. I need someone to re-do lighting and post and fix it back up. Paid…
Dear Applicants!We are currently looking for a Lighting TD experienced on Houdini. At the moment we are working on the second season from the animated series "Talking Tom and Friends" https://www.youtube.com/user/TalkingFriends. ARX anima‘s work has been showcased in cinemas and both national and international television,…
Hey guys, just come context on this piece: A tiny boat with a makeshift shack built onto the back of it, this boathouse will be sitting on a scholars desk inside a lightbulb, (like a terrarium) filled with sand or dirt. In the background, there will be a few mysterious leather-bound books and a magnifying glass. One of the…
This is pretty silly, a camera that allows the user to retroactive focus does nothing for someone who lacks the ability and skill to properly frame, pick an interesting subject and background, pose a model, work with lighting, etc etc etc. Lytro is not a "make awesome photographer" tool any more than using a DSLR vs a P&S…
Small update. Edited the length of the lightsaber - both the hilt and the blade. Small texture edits. Thickened the cloak. Improved overall skinning - especially for the little cannisters on the belt. Created custom eyelashes (I was previously using the metahuman ones). I think I'm going to call it on texture/mesh edits…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Hi all, we have decided to enter the contest : Jose Vega and Me (Jose Torres) - representing First Light game development studio, we are a small team from Puerto Rico USA/commonwealth island (San Juan). For the time being our theme for the game throne is still undefined so that's why we stated this at the thread's name…
Hi everyone! Its been a long time in the making but we finally got this one done. It could go on sale as early as Friday, so keep an eye out. In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great…