It might have trouble trying to display it in the viewport. What if you go Customize > Customize UI, Viewports tab > Configure Driver and uncheck match bitmap size and set it to something really low (requires restart to take effect). You can also try creating a shell material so you see a tiny version in the viewport but…
Hmm nope, the full featured version is the expensive one with particles and dynamics. All the things we need as artist are in the basic version... $2000. Thats less than HALF of what the monopoly of Autodesk want for theirs. http://www.sidefx.com/index.php?option=com_content&task=view&id=1021&Itemid=270 In fact.. hmmmm...…
I am a professional 3d artist specializing in actor and environment modeling. I can also rig and do some 3d animations. A lot of experience using blender,3ds max and maya. I work remotely, preferably as a game asset creator ,or animator, or environment artist, or even just to render a scene or animation. My time zone is…
Hello everyone. My name is Melvin Rodriguez. This is my first post here, even though I've been stalking the Forums for years now. Anyway, this thread is about our, me and my friend Daniel Roman's, second submission on the TF2 Steam Workshop, he designed it and took care of the graphic art and I did all the 3D Work. We are…
Hello, I am a Sr. 3d artist .i have 5 years experience in gaming ( Modeling and texturing ) Why you Hire me ?? 01. My rate is very low 02.Complete work in deadline 03.Have a good experience. 04. Full time freelance work. 05. Done more than game . on line play store . Here attached my work portfolio link please check.…
Latest update: Hey! I have too much sci-fi and fantasy characters in my portfolio (www.rashart.com), so i thought id balance it out with a more realistic and contemporary character. (Also, if someone has an extra job out there, id love to haul it away) Im doing an american soldier in iraq. Almost all my references are from…
That has to be the worst thing you can say about your system. "Nobody will ever tap full potential of PS3" Thats not something to boast about. I think they lack the understanding of if you want better looking games, they need to start making it easier to tap into the systems potential. Boasting about something like that…
just looking at this again and if you put that scene in VR and it was just you and that thing person or whatever the heck is underneath that mask, id be to scared to play that , even if the point was just trying to escape and then was led into that house in the back ground and it was tracking me, hell noooooo. hahah id…
I use offline rendering for our game and while I dont know CPU renderers of other 3D apps, I tried a bunch of GPU renderers and they usually have drastically less features and options but generally give better results in shorter time with less tweaking required. Reminds me of Forward vs Deferred rendering a bit, with CPU…
Guess I'll start at the beginning. 2016. Decided I was going to model a spacestation. Started with some simple NASA-looking paneling. Modeled in Maya, baked and textured in SD. Here's the high-poly: Baked, testing the material ID mask with some flat textures and values. Also got he POM shader working in UE4. My SD setup is…