Well I definitely don't want to think that way. Honestly, I could care less what anyone else in my graduating class is doing. I am too busy concentrating on making personal improvements to compare myself to classmates. I am trying to leave my school a distant memory now, I got my degree at least. I am comparing myself to…
@Mr_Nova I totally understand your feeling. But keep this in mind. IMO Social media is a marketing tool for artists. Everyone who has gotten "big" didn't get there by accident. I've been working steadily in the industry for almost 15 years and I've never had a big following or top row. I've worked on large name projects…
First off,some credit would be nice. Im pretty sure its ilja though (japhir). Anways, it depends on how experienced you are as a 3d generalist aswell as how you handle characters if they are not low poly. Judging from your statements,id say you are relatively new to the whole designing thing. Theres an awesome low poly…
No one has answered for a long time here, I update the topic so that someone else can see it, since I still don't understand why there is such strange padding in zbrush these images are parts of displacement map .exr 32bit in red channel (I brought the saturation down to 0 to easier see the difference) 1st one from zbrush…
from the sounds of what you describe you were wearing, I think you were totally fine. for pretty much all the interviews I have ever been to I wear nice jeans, clean, stylish sneakers, and a casual button up shirt with the sleeves rolled up, or short sleeves if it's summer. a clean well put together look that shows I have…
Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
Thanks, windtalker! Well it is time for an update. I'm retiring the end of the month from my day job and it suddenly seems that work is piling up. They don't want me to leave but it's time for me to do something else: animation for example! I have been working on a hideout for Lheandor, Kazhandrah's great-grandfather, who…
No one can really answer this for you, you kinda need to find out for yourself. The tools have improved quite drastically since last you were involved in the process, and it'd be worth your time to try some of them out, learn them, and try to figure out if it's something you enjoy enough to make the sacrifices necessary to…
I grew up playing way too many video games, watching way too many horror movies, building way too many things out of Legos, and spending way too much time drawing/creating my own comic book characters because I was inspired AF by Marvel collectors cards and comic books. I wasn't necessarily any good at drawing, but I loved…
As I believe others have said, today's level designers seem to usually fall into creating basic blockouts/greyboxes that are more focused on the actual gameplay over visual aesthetic. These blockouts are then passed off to the art team whose job is to basically create replacement models/beautify out the scenes without…