I dont know if you guys remember this character from x-men age of apocalypse but I just thought it would be nice to have some female characters in my portfolio so heres a start on her. Just worked on the head a bit so far, the rest is still basemeshes. there are a few pics of her on google for the curious…
eh i dunno.. comic fans already know how it turns out, but yeah you're right about the previous spoiler. I still think it's too grand a timescale for such a short movie. was'nt dark pheonix around starjammer time? Angel around apocalypse, savage lands around mr sinister. They hav'nt even done sentinals yet. XMEN 4 will be…
is that the one drawn by the halo jones guy? loved his style. The cartridge Pen that smokes cigars, is the only image I have in my mind. My obvious favorite was Judge Inaba (Shimura) by Frank Quietly. Not too keen on his new stuff (xmen, superman) because it's digitally inked. And possibly digitally pen'd too. actually I…
Rocket raccoon + Groot is the comic relief,their dynamics as a duo that is. Its like Cp30 and R2D2 in a way, RR is the talkative one and is a heavy weapons expert and Groot well his only dialogue is "Groot". He carries Rocket Racoon around.I really really hope they go all out with this one,The Annihilation Conquest…
Looks good. But I expect it'll fail. The trouble I have with all the recent "Sci-fi/fantasy/graphic novel" movies is that they have to make everything scientifically explainable so our feeble minds can comprehend it and the film can appeal to a larger audience. (I think the trend started with the first Xmen film). This…
We don't even know what the SFM can do as of now, what polycounts it can take, what the shaders are like, what the animation keys values are in terms of linear or not, etc. So comparing it to UDK is kinda pointless. Yes it is easier to use...from what we have seen from the video's...which can be hardly put on the same…
1. I don't think the 'High vs Low Poly' thing is the decider, it's more a case of where the asset will end up. Regardless of how the textures are created, your target platform will determine your triangle budget. Hand painted textures and toon styling are often associated with low poly because the large majority of…
Wow the responce for this new court is substantially better than when I showed the other 3 before. Poop, I'm glad you like the shadows this was our big next gen feature and is ultimately what made our game look different than everything else that had shipped before us. Skate is using the same lighting tech so you will see…
I have worked similar like you with our XSens system. I would do the motion in a natural way and find ways to fix them later. Since we are not actors, doing natural motions is challenging enough. I find natural timing and dynamic motion more important than details, that need to be adressed anyways. It also helps a lot,…