Thank you for insights very much, Victoria! I agree with you. I have been struggling with the style. After making 3 pieces, I feel they look too similar and I really want to make something different. You pointed a clear direction for me. Again, thank you :D
Thanks! There is not supposed to be a battle, it's pretty much an ambush ;) . I kind of agree that the tank is missing some more details especially in the rear (missing tow cables) and some more wear & tear. Also I just saw the last pic has a reflection error.
Thank you for the kind words! I have wrote a few extra lines about SNOW describing what the images mean and what I did and also added the texture for the gunwalker. Sadly I won't be able to show of the wireframe on the tank because the model are currently missing.
Hey tanks for al the responses guys/gals! These are extremely helpful (except Vig's ) My first humanoid came out like a body suit. Not the greatest, but its progress. Once I get a humanoid rendered worthy of this site, I'll put it up here. Thanks again.
I've tried to bake a cube. As you see on the left edge there was no uv split so the artifact had appeared, the right edge was splitted so the normal effect nice and smooth. Thank you, guys, I will make uv splits on my current tank model - otherwise I would have a problem
dmilligan277 No no don't worry mate, it doesn't sound rude at all. Compared to what I have heard about other things in the past in fact I consider this to be very considerate. Thank you. Really. I am reading and considering all advices and crits here seriously and even thank everyone one by one. I've written in the OP that…
Thanks for your feedback. I am not sure what depth thickness is, or how a mask applies. Do you mean atmospheric prospective as in fog? I am aware that things in the distance gets more foggy, but I don't think anything in my renders has objects that are that far away. Except for the mountains in the tank images, but they…
Shadows and lighting good...texturing needs a ton more detail to go with clarity....so far looks to dead even its prolly the same color scheme...tack on some effect like mud stain. Perhaps look at the tank models in COD 4 or something...