Hi Polycount communityđź‘‹
I’m Leo YuanLi, an aspring 3D environment artist. I’ve spent the 1 year building the portfolio. I’d love your feedback on how to push it further, as well as the overall strengths and weaknesses, for personal growth, freelance work, or indie & AA studio roles.
Portfolio Link:Â https://www.artstation.com/leonexus6
01. Does the portfolio feel consistent in quality and style, or do certain pieces clash or lag behind?
02. Do I show enough variety?
03. Is my stylization distinctive?
04. Are there recurring issues with color harmony, silhouette readability, or prop scaling?
05. Do my real-time renders showcase materials and lighting effectively?
06. Do my hero shots / thumbnails grab attention?
07. If you had to pick one thing to improve urgently, what would it be?
Target Audience:Â Stylized games studios
Open to Harsh Feedback: I’m ready for constructive criticism—please don’t hold back! I want to grow! 🙏
Replies
Keep it up!