Yep, I was using a shortcut key I defined for 'toggle NURMS preview' you can find it under editable poly in the keyboard settings. I set mine to 'N' for NURMS. (n is usually set key mode) -Dont confuse it with NURBS- which are different. NURMS just means mesh smooth. for ASKHAT I start by showing how to speed up the user…
[ QUOTE ] Hey DZ! Looking good However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view. Body?…
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
I'll be heading back to college soon and decided that my old laptop just isn't going to cut it. Nice as it is hardware wise, it's falling apart and the battery has long since stopped working. It's also just plain huge and bulky (17" widescreen) and not fun to carry around. So I am looking into a decent 15" laptop either…
Hello Polycount! With me finishing the Tesla's Laboratory project, I needed a new project for the portfolio and for further practicing. I knew I needed to get on with level kit art, so I figured, why not do a Unreal Tournament map. That's what I did. I started making a UT map aimed mainly for Deathmatch and Duels, maybe…
Hullo! I know that this question might have been asked before, but I made sure that what I want to know was not available in many threads posted before, so I decided to put up a new thread for it. I am about to graduate in 3d Animation and VFX soon, needless to say, there was no knowledge bestowed upon me regarding…
I don't typically do this sort of thing, but I'm gonna take advantage of a slow Saturday and announce that I have a final alpha version of the Team Fortress 2 map, plr_Gibraltar, I've been whittling away at for a couple of months now. It's a payload race style map in a train / warehouse / depot flavor. I'll show you a…
Thanks for the responses everyone. Scale: The barrels were simply too large, I scaled them up on import. The doorway was technically the size of an interior doorway, but it was a bit small for my needs so have largened that as well. Now edited back to normal, the scale is actually correct, and have a character sitting in…
@motenai You mean an antenna like on old cellphones? I don't really see which headsets have antennas actually :o a microphone like Dustin's (Stranger Things) can be fun though to recall more 80s on the headset, I'll try later. :) Thnaks guys anyway for the nice comments, I'll soon jump into 3D as well! So tonight I worked…
The poly crunching LOD system in Unreal is better suited to solid meshes like rocks, or piles of rubble, it understands solid objects really well because they often have polys that contribute to detail but can be shaved out and not affect the silhouette. Cards are usually fairly optimized and don't crunch all that well.…