[ame=" https://www.youtube.com/watch?v=C1pcujxkwnc"]Bug King - YouTube[/ame] Finalized. Not bringing it back into low poly, cause I just don't have the time to clean that up.
ok... so i've started too many projects recently. I was overscoping on all of them, then i had this idea. Everything is falling into place like it was meant to be. The idea is about lowering scope as much as possible. I'm taking a step back from high-res art because it takes literally 3-5 times as much time to do the…
@Rima @zetheros I formatted these questions in this way because I thought it’d be easier to understand the points I was bringing up. Yes I plan on replying back to both set of comments on both posts but wanted to hear more people’s thoughts first. Both set of questions were on my mind, figured it’d make more sense to ask…
I put the link on top (and fixed the link hihi). It pretty much covers all questions and image-neediness. But that would be a lame post, so I'll summarise for convenience. I got to DAE @ Howest in Kortrijk, Belgium. It pretty much covers everything: 2D-skills, 3D-skills, animation, etc. I'm currently in my second year and…
Oh man, I love UI critiques! I apologize if my response is a little wordy, but this is what I'm going to school for so I tend to get excited about it. I'll try to restrain myself :P Saved game screen: The text "Click to start a new game" get lost in the background texture. The X buttons in the corners also suffer from…
yeah, i guess it depends on what you mean by 'copy & paste'. Are you talking about the rig itself? The weights? the animations? Simply bringing the rig over shouldnt be a problem, as long as your joint positions are all in the same place on your meshes. This is the most important thing to consider when sharing rigs like…
The likeness is very good so far. As you're going to make a face rig for him I have to ask: does Hank (or the actor rather) always have a stern look or is that how he is when being neutral? I'm thinking mostly about the nose ridge / eyebrows area. I think it would be advantageous to aim for a neutral pose first and then…
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate & talented Tech Artist to contract for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone who can rig bipedal and enemy/creature…
Hey EQ sorry for the late replay. I just got done using Unity and skyshop on a 80 hour art test ! :) if your interested on an environment artists experience on your guys great tool PM me. as for your last reponse "What do you mean by grime exactly, blending in a diffuse map, multiplying on a dirt map, AO in general?" I was…