Excellent, Thanks fellas, Mr. Jaquay it was nice to hear from you. Actually the party I was going to submit work to laid things out exactly the way you said as far as the payment routine, everything, very professional. So they sound like a legimate company to do business with. I thank you again todd www.todd3d.com
hey mr. Kelvin, you've got some skills. I just looked at your unearthly submission - super cool AS for the rail... I don't think it's seems implausible to have a long continuous rail. After all, trees are tall right? the props all look super cool so far, anxious to see it all in engine.
I normally go to the local old-fashioned Barber Shop and say "yes sir, gimme a nice short trim" to Mr. Ross. You kids and your fancy corporate run hair stylists. I'd rather buzz my own head than have some art school drop-out pokin me with scissors.
I'm not Mr Physics Guy here, so forgive my complete ignorance. We're getting a lot of power for not much cost, right? If this sort of thing was developed and extrapolated to the Nth degree, could it have any potential for generating power? In a few years are we going to ditch the nuclear power plants and run the world on…
most people with motor neuron disease die within 5-10 years of onset. I'd say at 67 Mr. Hawking has done quite well. Having said that, I of course hope that he recovers and continues to amaze us for years to come. Also: [ame] http://www.youtube.com/watch?v=BGauuoYOlvw[/ame]
Here is the link to the maya software render normal map shader, I believe you have to install his toolbox or something http://www.carboneros.com/mel.htm Here is the link to the mentalray render normal map shader, it is simply a shader network import into your scene and render in Mentalray…
I know XSI as a shader called 'Front/Back' that does this, only i don't know if it's a MR shader, so it may not be in Maya. Have you tried the technique listed in the Polycount wiki about inverting normal maps? http://wiki.polycount.net/Normal_Map Scroll 3/4 of the way down, its under the heading 'Backlighting'
haha, nice recruitment tool, coming down on Cheap. Based on some of his Quake 2 characters vs this statue, I'd argue Mr. Alert has a stronger command of anatomy and hard edge texturing. Nevertheless, he's got a strong point about assets. Note: disregard this message if your age ends with the suffix -teen.
mr render, I sampled the color directly from a Necron Codex. It was not being lazy. The "tube" bit I believe is just the outside aura of the innermost "gauss lightning" stuff. Im currently reworking the "not that good" model. Mainly the handle area. Dirt around the Symbol thing would work better tho, i agree.
Hello all i did Mr Freeze for the Comic - Con challenge i hope you like Beauty Presentation wire - hires etc Hires Views I used marmoset engine the only problem i had with it is that i couldn't get the complexrefraction mat to work every time id use it my transparency would stop working:(