If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
PLEASE NOTE! ... I also posted this job description to freelance area, as the focus is mainly freelance work, but as it's also possible that we might hire fulltime artists too, I'll post this message here too! Thanks! ... Hi there, I'm posting this message on behalf of a company I work for currently. We are working on a…
Try to adjust ( fix) the virtual memory of Your PC. It means the volume initial should be egual to the volume maximum. Example :If Your PC 's got 1024 RAM - the volume initial is about 1536 and the volume max is 3072 . ..... well, You have to adjust the volume initial at 3072. I think that can help for heavy import from…
The reason for the slanted turret rear was because (and i didn't realize this until recently) - the reference diagrams I was initially working from were from CANCLED prototypes of the Tiger I: I'm glad to see people object to the angle because now I'm forced to fix it ;) even though it will be a pain in the butt to do.…
Zbrush appeared around 1999 maybe or early 2000 after some Siggraph presentation or something. First it was almost purely 2,5 painter with ability to drop small meshes on 2,5D canvas . I recall I instantly suggested to buy it for $900 but our management refused saying why would we need this weird soft doing weird stuff…