Hey guys, so im starting a new environment in udk and im kinda stuck on weather to do a large environment or a smaller one. I really want to showcase how massive it really can be but I dont have a lot of time in my deadline. Quality o over quantity right? Idk if I should focus and make it smaller to really show off some…
Idk this whole html toggle thing is super annoying. I can only get the code thing to work if I: * Format -> Code * Go to HTML View * Paste code between code /code * Hit Preview * Reply Also the list above^ is a numbered list, but it doesn't show like this in the preview as you can see on the screenshot down below: I'm on…
I am no rigger animator, i've dabbled for fun but idk if i am doing it right cause i learned by doing. Looks like you need to soften the bending/flexing parts. http://wiki.polycount.com/wiki/Animation Just if modeling is a concern still for you below. http://wiki.polycount.com/wiki/ReTopologyModeling ^Links might help,…
Besides the 2nd floor and center fountain piece being plane (probably cause of this comment:"before I apply the same design to the rest of the environment.") Other than that, i really like the fancy look of this, hope to see some more variety maybe? hanging 'red' curtains or something to break up all the stone.(not an…
You're getting a huge hit in less TD because of the enormous amount of tilted/angled UV's in the split uv example... Gotta straighten them out, and I guarantee a much better TD result at the least. :grin: Idk man, I think vert count in engine an extremely negligible factor in performance nowadays, especially when you weigh…
Just a quick suggestion (idk if you have already thought about it) but to add worn marks on the wooden plank driveway. (I am guessing that wouldn't make sense since to get to a place like this you would be using hover cars :P but none the less I think it would add a little bit of 'wear and tear'. Just my 2 (extremely…
So far the character model looks nice however I do have some critiques! 1 - The boots look like there seperate parts or there socks with a shinpad attached. 2 - Idk if its supposed to be a belt or rope of some kind but that looks wierd also and should be further defined 3 - I think the creases on the trousers are perfectly…
Took a break from texturing and learned how to rig in Max last night. Rigged and skinned this guy last night and threw a quick pose on him to test mesh deformation, seems to do the job. I'll animate an idle/walk cycle animation on Wednesday and stick it in UDK, but here's a quick turntable for now. Pose turntable:…
Ok sure! I'll set up a post over there later today. I was first using the Sequences roll-out in the main WWMT Floater UI. I followed the video tutorial to export the mesh and Idle animation but that's when I discovered the next animation, in this case the Die, had to be later in the timeline within the same max file but…
I think I'm going to join in on this. I think I'm going to do a bust of a Dad who is just getting the plague but is trying to keep his familys hopes up, ie fake-cheerful with slight signs of the plague, I'll get a concept out sometime later today. Edit: Ok scratch that, Idk who I'm going to make, its gonna be a bust but…