@carvuliero thanks. Just to clarify, the vertical lines you are talking about are the left and right trees in the first image and the two men on the second image? And in the last case, the fact that the armored skirt has a different angle than the torso armor is what bothers you? I forgot to precise in the description…
Wow so many replies, thanks for the feedback all! @gfelton - Wouldn't be warhammer without some severed head trophies somewhere!! haha. Loved war online man, such a good game. @Wendy de Boer - Ah this is why nothing was happening when I was playing with the lighting stuff! Duh! Thanks for this, i'll be able to play around…
[ QUOTE ] lol... well i wouldn't say its good or bad, it certainly works well for them. but it just goes to show that there are many different ways of doing things and its not all about normal maps. [/ QUOTE ] To elaborate on what you said, I ve seen a convention on next gen shader techniques (Farcry 2)and there are two…
AAALRIGHT.... So I got the shoulders textured. I changed the theme of the whole set after coming to the conclusion that a swampy set for Nature's Prophet just wasn't really consistent with the lore in the game. New idea is thus.... Before Verodicia planted the last seed that became Nature's Prophet, she planted a seed…
Thanks for the feedback fellas. Mark Dygert, I am willing to hear you be as brutal as you can on my light armor piece. I also have another more recent armor piece I could show you if you want. By the "A" pose you mean how the feet are positioned, or are you talking about the top as well? I know I model with a T pose for…
Surface Noise: http://www.zbrushcentral.com/showthread.php?161159-ZBrush-4R2-Betatesting-By-Geert-Melis (the alpha he created can be found here) This particular method (alpha/surface noise) is good for chainmail that is tucked underneath plate and cloth, where you don't necessarily see the ends. Otherwise, you might need…
Thanks for the feedback guys. Really help me a lot. * I'm spending more time on her face and head in general at the moment. Plan to slim down her face a bit and more boney features. Maybe with a tiny bit of expression built-in. Also adding more stray hairs, and the 'horn' bit. Shouldn't be too hard. * Right now she's at a…
Thanks heboltz! I'm glad to hear I'm not the only one who has a hell of a time getting the mount and rider to match.:P It probably gets harder and harder the less armor the mount has, too, since you have less manmade stuff to work with. On an unarmored mount, I think a well-designed blanket's probably the obvious go-to,…
Hey guys i just ran into a problem you guys might be able to solve. As you can see in the picture, some of the normals of the armor has been inverted. As far as i know in maya the normals are facing the right way and appear correct in render, but when imported to marmoset this happens. I wanted to create a duplicate of…
C&C (1) For future character submissions, I would pick only Warcraft lore-grounded races (Those not available in Character Creation are fine; Murloc - Ogre - Furbolg - etc). Sure foxes are present in in WoW, but creating a Fox humanoid character does not match up with the current Lore. (2) If you do plan to create a new…