I usually take one blade of grass and render to texture some of them onto a plane. After that I make an eight-sided pattern out of several planes (around 1200 tris and several meters large) plus one or two lod stages (just deleting some of the planes to thin it out). After setting up all parameters in my engine I get…
Ehhh good to know fatass I am using Max V6 and it has terrible bug problems and this same thing is a major bug to me ..man I need to stop being lazy and switch to XSI . Sucks that you have to use 3dMax Soul . I don't know what the shitten diffrence is what program you use to model it's all polys/verts in the end as far as…
Most likely it is too late for you but maybe this will help someone else as I was struggling with the similar problem. This happens because sometimes 3dsmax can't recognize which is the mirror bone so it picks the same one or a wrong one. In mirror mode you can see blue, green and red bones and red ones are those who…
Hey everybody, This is a personal project. I decided to create an girl following manga style. It was very interesting know more about manga rules for anatomy, charisma and strong personality. Nini Yakima was made for a game project. She has 11690 triangles. I used 3d max for blocking, texture and refining i did on zbrush,…
Hello, so from my minimum noob understanding I supposedly have triangulate the model before baking it, otherwise the game engine might triangulate it in ways I wouldn't want it to. However when I use the "turn to poly" modifier in 3dmax to triangulate the mesh it completely messes up my smooth groups, consequently messing…
Umm... You can't use it due to price or someone said no, or you didn't know that it existed for maya? https://ephere.com/plugins/autodesk/maya/ornatrix/ Since it seems like you would like a comparison, here are my thoughts as a 10+ yr 3dsmax user and a 5+ yr Maya user. XGen is pretty good for an out of the box solution, it…
Well most of the Ubisoft studios work for example extensively with 3dsMax and always write their own tools to export specific rigging parts, animations or other stuff that their engine work pipeline setup requires. Same for Crytek and their Crysis and Farcry games, most of their pipeline and workflow is based around…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…
If you're a 3dsmax user, check out Allen McKay's stuff, he's worked on a lot high end stuff and is more then happy to share his wealth (of knowledge...). Watch his studio's game cinematic showreel, lots of stuff you'll recognize. It will also give you a good idea of what they might expect. His DVD's are great and so is the…
I also looked into using it in our pipeline around Max7-8 and it was garbage. We had major issues any time we would update the source files, It was normally fine if you never went back and worked on the source or saved it as a new iteration and updated all the XRefs. We ended up writing a script that would search for the…