Hello Polycount! The Bearded Ladies is looking for an environment artist to join our small but experienced team in Malmö, Sweden. We are working on a adventure/tactics game based on a popular Swedish IP, using Unreal Engine 4. You will be responsible for creating and designing real-time assets and environments, as well as…
I've been working on a small environment based off of concept art from Life is Strange. I wanted to make a small interior environment with some interesting mood, where I can add some subtle environmental storytelling, so I decided upon someone having taken a nightly swim in the pool. I'm still not perfectly happy with it,…
yea I agree with these other duders, make small manageable scenes that are interesting and convey an overall sense of a complete environment. I hate seeing porftolios claiming to be an environment artist with like 3 props. props are a small slice of what an environment artist does, things like composition, the overall…
I agree with James, too many layers, and movement here. I think you should better have the finished environment more time on screen, with way less movement. It might be more interesting to see the same environment with different lighting rather than the layers. On the Kids game scene is nice that you have the walk through,…
Hi guys, I came across some environment art on cghub and wanted to have a crack at it in UDK, I did create an environment based off it but it didn't turn out very well so I've completely re worked it and followed the concept more closely. The concept is called Saint by Yang Liang: The blocks which the first monument sits…
We finished off this project just before E3 and I just got back to Shanghai, so now I can post it up. We basically wanted to show some environment modeling in a game engine environment (D3) and deal with the related problems of that instead of rendering out of max. All in all it was a good project and I learned a ton! Big…
To all who can answer, I am currently doing game environment's for various people, and had a question regarding when the work is done and it's time to put the work on my reel. How would you go about using the environments ( And would you have to determine which ones where good or better looking to choose from ) , also how…
HAPPY NEW YEAR EVERYONE! We survived 2020 and made it to 2021! That means it's time to get started on our first challenge of the year, for January & February 2021!Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off…
I have a tutorial from a little while back that covers the basic idea of modular environments. http://chrisholden.net/tutor/modular.htm In actual execution, it would be taken MUCH farther than this. Another good example, is check out miniatures for table top game environments. I'm also assembling an environment with…
Environment Artists Terminal Reality, Inc is looking for Environment Artists of all levels (from entry-level to lead) to work on a next-generation game for PlayStation 3 and Xbox 360. Requirements: * With minimal supervision, utilizes traditional art training and knowledge of animation, texture mapping, modeling, computer…