Bumping this because of a new article on Gamasutra on the topic: http://www.gamasutra.com/view/news/172088/From_the_Editor_E3_2012__The_E3_of_Disillusion.php The author completely eviscerates this years show in particular, with paragraphs such as this: or this: Judging by prior posts and other feedback I've gotten, I…
The worn paint at the mid-line of the doors feels unrealistic. Cars just don't wear like that. As far as 'next-gen' is concerned, PC vehicles in PS4/Xbone games will be measured in the hundreds of thousands of polys. The last firm numbers I have are for Forza 3, which was from 3 years ago on the 360 : LOD0: 172753 polys…
Hey Steve, This is a pretty neat project! Overwatch really has some awesome character designs and tell a lot of story with just their designs alone. I think your project is off to a pretty solid start, but I think jumping to the illustration stage at this point might not be great for your character. I like the idea you've…
To me personally, this looks about as sensable and usefull as that idiotic Thermatake mouse and keyboard with the fan stuck on the front of it "for gamers ultimate grip!" Get a regular cheap IKEA desk, some zip-ties, some double-sided tape, powered USB hub of your own styling choice (class yo!).. Now use double-tape to…
@Clock: Just select your model and re-apply the shader to it. common bug in maya 2011. Make sure you have maya patched up. Havent had this in a while on maya 2012, though used to happen a lot on 2011. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17286269&linkID=9242259
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