The item has been uploaded to the workshop. I still need to add a lot of images showcasing the weapon. http://steamcommunity.com/sharedfiles/filedetails/?id=147352412
oh wow, lots of love and hate here, haha, thanks guys, I am going through the contest and i found that i should post this here too: Only normals/height for now If you want to see our progress, come check out here: http://www.polycount.com/forum/showthread.php?t=147971
When you don't use a cage, xnormal splits projections at hard edges. This is the wrong behavior in 99% of cases since it introduces gaps and double projections along edges. The side effect of splitting projections is reduced skewing on surfaces like this. Check this thread:…
I would put a supporting loop on each size of the intersection. What I mean by that is essentially a ring of faces that goes around the intersection and angles toward the camera. The skew mesh post from EQ can probably help as well. http://www.polycount.com/forum/showthread.php?t=147227
You can check this thread i started http://www.polycount.com/forum/showthread.php?t=147661 There's no easy way to work with model that has no normals map baked for high poly to low poly. I personnally work with curvature map that i paste in the custom mask folder (when dynamask is open) . It's a lot of trial and error from…
Just insert a single vertex into the center. You could have the spider web looking topology there, no problem. It will improve the ray direction and catch the center details better. Explanation of why does this work: https://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1
I'd move your demo reel to a seperate sections and have a very simple front page. Take Clinton Crumplers site for example: http://www.clintoncrumpler.com/ As soon as they open your website they should be able to see all your work and who you are. Personally I wouldn't have a breakdowns page and would just have your 2-3…
I dont think i have ever seen such a discrepency in reviews. Destructoid makes the claim that darkest of days is "Darkest of Days is the worst first-person shooter of this generation." giving it a 1/10. Ive only played the demo, but no way in hell is that justified. Kinda ironic that destructoid tried to give me a virus…
Hey! On the lower part on the left you have normal map issue with screws. Here is solution: http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1 btw model looks pretty good :) Keep going!