Hello guys! I finished this model yesterday, and I would like to show to you. The character and sword together has 6.182 tris and 1 x 1024 diffuse map + 1 x 1024 opacity map. Thanks =)
Hey guys, I'm new here and was hoping to get some input on this arcade machine I'm working on. Included is a render and also diffuse map and very rough spec map. Any input would be appreciated!
The trick with the texture is diffuse light baking, done in for example 3ds max? Or is there some raytracing function in the engine (baking done within the engine, like UDK)?
Yes, the colours have to be solid for the masking to work as it should. So padding or diffusion on a single island like this leads to errors as the texture bleeds onto itself.