To make somethings clear, incase it wasn't from those who skimmed through the video. Autodesk is essentially going to try 2 major things with Maya. 1.) ADF Voxel tech for Maya. So yes, Mudbox itself will be merged into Maya. Less teams for different software products, and in turn. More productivity for software…
Thanks for the feedback guys, I do agree that the terrain looks rather random at the moment. I'm trying out a different direction this time and probably something a bit more realistic as a goal for a portfolio scene. I'm going for a more stylised scene based on references such as Miazaki's art (studio ghibli). The goal is…
The toggles make sense though. The ones the left affect the menu on the left. Modeling tools, painting and sculpting tools, baking tools..ect Center toggles change the viewport layout or whats within that space, so center makes sense. Toggles on the right hide or show the object/shader tree..ect, plus pulls up panels. So…
OK sorry to bug again, but another question. How will you go about deleting the fingers and reappkying them? You have sculpted a good amount of detail, won't you lose it if you redynamesh? This is my biggest problem, working with multiple parts, so anyone feel free to chime in :D thanks
Hello fellow artist, I am a 3D modeller who has worked on environment and props for games until last year, when I started a mentorship on 3D characters with nimlot26. Here I'll mostly be posting updates on my personal character sculpts, right before each feedback session. While I do get feedback from my mentor right now,…
Hello friends , My personal art work I done in my free time .Model done in Maya and sculpting done in zbrush , No scan used for this project. All texture done in Mari and photoshop... hope you guys like it More renders you can find link below. https://www.artstation.com/artwork/baRzVE
Ultimately, the output is to a normal map so Substance Painter has deprecated a lot of the work I once would have done using floaters and Zbrush sculpting. It really is a matter of a 'per-aseet' basis. The Zbrush sculpting pass can be entirely skipped to great benefit if the same work can be done in SP. Adding your normal…
Thanks everyone. People have often told me the only thing missing from my images( sketches or whatever) is my confidence in them. I usually dismiss those comments because I have next to no faith in my ability's. Slowly this is starting to change, but at least it is changing :) . @ Mike Yevin: Yeah it is the dynamic…
Dang I missed these updates. The wireframe is very clean and neat and looks like it will animate well! Likewise the textures are also well done. There are a lot of really good things in the model. It looks like you know where everything is supposed to go. I think proportions and stance could help the character further. Its…
Rather than trying to start something new, start something different. If you're making a 3d model and you're losing interest, take some time out and do some sketches of anything you like, or go for a walk and look for interesting things to photograph. Read a book or a comic. Watch a movie that you've heard was really good…