I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
The final project for Game Art 1, creating a Game Environment. I've learned a lot over the course of Game Art 1 and I really think it's exemplified in my work.
I do it all, hire me. https://www.tiktok.com/@kealinit/video/7334030800066858246?is_from_webapp=1&sender_device=mobile&sender_web_id=7334049029682120224 https://wutisyourdamage.wixsite.com/keal
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.
not the most direct way, but there dosnt seem to be a direct way, so this will do for now.makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;$Pos = `xform -q -piv -ws`;move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ;
Hi, well, just as the title/headline says. Does modeling as a game artist who follow the reference 1-1 and try to recreate it in 3D and make it as close to the reference as possible considered an Art or just a Craft? I remember one time I was watching BlenderBros videos where Ryu have said that Modeling is craft and it's…
4 assets for tidehunter 1 set for drow 1 set for rikki 1 set for clinkz 1 set for doom 1 peacebringer set for omniknight 1 set for bristleback 2 weapons for axe 1 haircut for luna 2 couriers oh well :D thanks guys and girls!
Hi! That's a cool bell. A critique I'd make, is that it could use some impression of thickness at the opening. Maybe a bevel at that edge in the normal map would suffice. On the horse I'd say it currently feels too front-heavy in terms of weight/proportions. Keep it up :+1: