yeah, I tried this but user channels seem to work in 0-1 range. While I find -1 to1 is actually an advantage in Painter . it simplifies the math . Is it possible to make user channel work same way somehow?
A little fun stylized fish. Discover more: artstation.com/artwork/RyxwXy Subscribe & Follow: linktr.ee/yulia_belyaeva The concept is mine 😜 Software: ZBrush, Maya, Substance 3D Painter, Arnold Renderer, Character Creator 4 https://www.youtube.com/watch?v=85OTWsgRTtA&hd=1 https://www.youtube.com/watch?v=5Ju8P32iDfM&hd=1…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
Good points already made :+1: I think the tiling materials presented don't quite hit the mark. The maps look somewhat stretched/distorted and have some parts with ghosting and blurriness.
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