Yeah your mesh isn't that dense. It's just my opinion, but if you are not familiar with anatomy then its way easier to get a smooth and expressive result by staying in quads, even for the whole process. You will be surprised at how many times you go up and down in resolution to 'tweak'. I'm with carvuliero on doing whole…
My two cents: The environment you've currently got in your portfolio is really strong. Maybe post some of the other work you've got here so people can gauge how strong it is in comparison. If it is significantly weaker I would recommend leaving it out and just stick to showing your strongest work. As far as non-industry…
We usually place a seam in the middle of the chin and another one goes up to the tip of the nose. These two are kinda mountainous areas and would produce too much stretching if not cut. We cut up the rest of the head to maximize UV space usage. Generally a standalone head model has to include the neck down to the level of…
You really should include at least your name in the banner; at the moment, most viewers will have no clue about the purpose of the site unless they visit the "About" section. You should include your name & e-mail on each of your images. The "Colossal" is inefficient. 30k is by no means excessive in general, but it seems…
I moved from Minnesota to Illinois for my first job. Was there about 5 months. Moved from Illinois to Nevada, was there about 7yrs, including time at a non-videogame studio, IGT. Moved from Nevada to Washington to work at Microsoft Game Studios for 2yrs (3, including "off" time). Moved from Washington to Texas, where I've…
Hey guys, I decided to keep working with what I had because I had some other commitments and felt I didn't have the time to rework. I have spent a couple of hours trying to solve this little problem though. Sorry the image is so small but I cant get a bigger one of the problem. Basically I symmetrically mapped the banners…
Hi everyone, this is my first post, sorry for the length lol. I just wanted to share that I developed my own game for the iPhone and Android. If anyone is interested in checking it out, I created/ designed all of the art work in the game including ui using Photoshop. This was about a 5-6 month project including the game…
I wouldn't put "self-taught" on a resume. There's no need really. What's the point of having it there? Think like a hiring manager. What do I need to see when sifting through a pile of candidate resumes? * Name. Area of expertise (Environment Artist). Portfolio url. Location (City and state, or country if applying for a…
TOTAL WORKING TIME; UNDER 3 HOURS, thanks to iC6, CC & Photoshop. Time includes creating the character in Character Creator + time to create the scene, lighting, motion, physics and rendering the animation in iClone 6. Does not include time needed to create and update this blog. Please note; I finished this entry way back…
okay... concept number one: supposed to be a character from a fantasy land. His people are a small tribe with a Spartan/Japanese type culture. ie. Military in nature (explaining the bulging muscles) and based on respect and honour (couldnt show that, but the tuft of long hair is kinda' like the japanese thing). Basically:…