Hey Guys-- I'm about ready to wrap up this real-time unreal 4 project and move on. Looking for some feedback and crits. Thanks Worked from Concept by: Yun ling https://www.artstation.com/artwork/xz4X5X
Hey there! I'm starting to wrap up this sculpt and looking for some feedback before I paint. Mostly regarding her clothing design, facial structure, general quality, and anything else that stands out! thanks!
Hi everyone! Decided to wrap up the projects, and move on another. Thank you so much to everyone for the precious feedbacks, learned a lot on it really! If you wanna see more in depth details, I just posted everything on artstation as well: https://www.artstation.com/artwork/d0z9qJ Thanks!
Finally finished the Hi Poly on this guy, looking forward to wrapping him up :] https://www.artstation.com/artwork/Kl3NX Rendered him in Marmoset 3 really loving it so far
Thanks man, feels sooo good to work on the new project! I'll probably touch up on this some time in the future, but I just wanted to wrap it up for now :P
Looking good, colours and all! I think the cloth wraps under his shoulder plate should be either reddish brown or red. Currently, the ash brown registers as leather.
I like where this is going! I think the density of detail on the top of the head is too high and uniform. It looks less like machine and more like messy wrapping paper.
Agreed with #2! But I would add some of the aspects from 3 into it like the tripod, clip wrapping, and the butt of the gun! Other then that your color scheme is pretty bad ass.
Definitely needs wraps and feathers to enforce the theme. Also, I feel the notches on the blade edge might be a bit too uniform. Looking good, all in all. Keep it up!
Thanks guys! Super quick pose test, all the mesh is wrapped to a basic male mesh, nothing fancy, just needed a break and wanted to try the pose that I wanted :)