Thanks everyone! :) @Ashervisalis GraphN is a pretty big beast and we still have lots of work to do on it; but you can expect a full demo + private beta by the end of the year. There will be a trial version on public release. learning version I'm not sure yet; we want to make it affordable for everyone, so don't expect…
@MoP In the demo video for the new poly reduction tool, you can see there's a 'legacy mode' button, so at least in that instance, they're fine taking option 2. @ironbeardxl Yes, you can set up shortcut keys- just go to the menu system->input editor and add the command to whatever key/modifier combo you want. You can add…
Hi, I use Creator on a daily basis, it's now owned by Presagis, who bought Multigen-Paradigm last year. We use it for producing realtime models in OpenFlight format that go into flight simulators. OpenFlight is still the standard format for most simulators and Creator is one of the only tools that provides access to all…
I stumbled onto this site from a link posted by LoTekK on facebook which has a bunch of cool tools, textures, articles and all kinds of crazy shenanigans graphics wise. More after the jump. Humus is a site is run by a graphics programmer over at Avalanche Studios in Sweden and was previously employed at AMD/ATI. It's…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…
I should preface that I'm very new to Zbrush; like 3 days into it. I'm following a lot of tutorials that are telling me about the re topology tool. It looks really cool but these tutorials (unless I'm mistaken) are also suggesting that it's a sub-menu located under the tools menu. Unfortunately, my tools menu does not…
That guy using ZB to do the helicoptor tutorial is great if you want to learn how to use zmodeller/remesher/ and polygroup workflow to do pretty cool stuff, super useful to know when you are wokring in ZB, it's essential workflow paradigm and applies to all kinds of ZB work> But imo you can just poly model the helicopter…
I had a look at the maxScript reference and couldn't find any commands for changing driver configuration settings. So I'm guessing the answer to binding it to a hotkey is no. And about the UV Editor gizmo, there's just the transform tool, no vieport gizmo. They took a cue from Photoshop for that one, but I still like using…
[ QUOTE ] [ QUOTE ] [ QUOTE ] When it comes to seams, I cheat and use maya's 3d paint tool to clone them out [/ QUOTE ] Damn it why doesnt max have that ! texture looks pretty cool. [/ QUOTE ] max 8 does. [/ QUOTE ] More info please. The only way I know of to do this in 8 (or any Max version) is with the Polyboost tools.…