Thanks @sacboi :) Yea I dont know if there is any connection. I keep seeing people saying they are afraid artstation might disappear one day like game artisans or cghub, but I think it has gotten to a scale at this point of that not really being a realistic idea. They have a fairly large team and given their userbase and…
Yeah 3d coat is still a bit weird. I'd recommend turning off symmetry when you're doing the Autoretopo. draw your topology lines across the entire intersection of the dino in an isometric side view, as if you're slicing him like a loaf of bread along his mid section. You need it to be iso to be more or less symmetrical. In…
Ok, so this is what has been stalling the re-redesign of my website. Figured I'd pimp all of this. The animation is just for amusement, as it was a class assignment. The various specifications and requirements will be outlined later on in the post but for now, here are the links to the short animation (40 seconds): Windows…
Well this is stressful for sure. As of recently the UE Marketplace hasn't been quite as healthy as it used to be, as it has no more human moderation from Epic on flagged comments and reviews - meaning that harassement and some shady practices happen. So migrating to a new platform could mean either further…
@billymcguffin Nice suggestion. They look more convincing now instead of spreading from irrelevant places. @Bruno Afonseca Well, the shader uses the alpha map to mask the lines based on the black and white gradient, and a slider tells where to cut the lines so when you give an animation to the slider it looks like the…
Really liking this so far. Performance is good, and it's a good match of usability and painterly brush effects. All around seems like a steal for $20. I'm just missing my glorious RGB sliders(i paint with rgb sliders to compensate for colorblindness). There doesn't even seem to be a way to hard code colours, which is a…
If you were using maya, the time slider was probably set to "Play every frame". If you run into that again, just right-click the time slider and make sure its set to Real-time playback. You could also make sure the fps is correct. Though this is often saved into your Maya scene file, so it probably wasn't that.
No matter what I do, I can't seem to get the "options" sliders to appear when I use NDO. Even creating a new project and using the marquee tool to select and then converting it, the NDO window just goes back to the conversion button, no bevel/slant/shape options and no sliders. Is there a setting I am missing? Here is a…
You can "publish" range node from Designer as sbsar with exposed sliders and connected input/output. Then drop it into PAinter. But you really shouldn't bother. It's same Levels just named differently. As well as histogram scan. Just open range node in Designer and you see just Levels. Try bottom sliders of Levels in…
Almighty gir: Never seen that problem at all but glad to see you figured it out! [ame=" https://www.youtube.com/watch?v=w6481ZYCzkI"]How to Get Custom Armor Into Skyrim pt. 2: Weight sliders! - YouTube[/ame] A new video. This time showing a tool i created to assist in making the 0-1 models so the weight sliders work in…